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Trapper Bandit

(image)

Trappers are bandits who steal from travelers entering the woods. They earn their name from their tendency to set traps to stop their foes. They are clever and know the woods well, which is why they are able to avoid the authorities for as long as they do.

Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps.

Special Notes: In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Ripped Pocket: Unit loses 3 gold at the end of every movement. This is regardless of how many spaces the unit moves, and happens every time they move, even in the same turn.

Advances from:
Advances to: Huntsman Bandit
Cost: 16
HP: 32
Movement: 5
XP: 42
Level: 1
Alignment: chaotic
IDAOG Trapper
Abilities: ripped pocket, ambush
(image)dagger
blade
2 - 4
melee
(image)bow
pierce
3 - 7
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Coastal Reef230%
Flat140%
Frozen320%
Impassable-0%
Unwalkable-0%
بُسْتان الفُطر250%
تلال250%
جبال360%
رمال230%
غابة260%
قرية160%
قصر160%
كهف240%
مستنقع250%
مياه ضحلة320%
مياه عميقة-0%